Revisions
For this blog I wanted to focus on refinements and gamedev. Recently I’ve been taking to learning something new, that being unreal engine, with the eventual hope of publishing a title in a year or twos time.
The tricky about it I’ve come to learn is the self-inflicted cycle of making improvements, then trying to fix parts that were affected, only to learn a new way of doing thinks, to then have to go back and redo major chunks of work.
Take this little snipped for example, this is the current working model for tire grip calculations. Would you believe me if I told you that from the start of this two month adventure, I have redone it 7 times now?
What’s worse, is that now that i’ve made a system for it to update every 0.05 seconds instead of 120 times per tick, ill have to redo sections of it again. As of writing this, I still don’t know what about that broke it, but regardless, such is the cycle of developing.
Improve, Debug, Redo, Repeat.